Ingredients: Stone Slab and Stick. Description: Armor stands are entities that are able to hold and display wearable items. An armor stand can be broken by attacking it twice quickly.
Players can use armor stands to hold armor, mob heads and pumpkins, dispensers can apply a shield to it, and commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, and bounced by slime blocks.
Ingredients: Any wool and Stick. Description: Banner is tall decorative blocks, featuring a field that is highly customizable using dyes. Banners can be broken with any tool, or without a tool, but an axe is fastest.
A banner will also break and drop itself as an item if the block the banner is attached to is moved, removed, or destroyed.
Ingredients: Wool. Description: Carpet is thin blocks which are mainly used for decoration. Carpets can be mined using any tool, or without a tool. Unlike wool, carpets are not destroyed quicker when using shears.
Carpet has the same thickness as a pressure plate. It has a hitbox of 1⁄16 of a block and covers the entire surface of the block it is placed on, unlike pressure plates.
Carpet can be placed on any block, including non-solid blocks.
Carpet can be pushed and pulled by pistons but will pop off if pushed onto a hole or pulled downwards. It can also break falling sand and gravel.
Carpet is an opaque block but does not decrease light going through it. Because of this and the fact that it can be placed on any block, a common decorative strategy is to place carpet on glowstone, illuminating a room and hiding the light source at the same time.
Carpet can be placed over water blocks, but to do so you must target an adjacent block with a visible hitbox.
Carpet can be used as a fuel in furnaces, smelting 0.335 items per carpet square.
Carpets can be used to give llamas a distinct saddle pattern.
Ingredients: Gunpowder, Paper and Firework Star. Description: Firework rocket is items and entities used to create decorative explosions and to boost players flying with elytra. In Java Edition, fireworks can only be obtained by crafting and commands.
To launch a firework rocket, use its item on a block. They can also be launched from dispensers.
When you hold a firework rocket in your hand and are gliding with elytra, using the firework rocket will boost the flying speed. If the rocket is equipped with a firework star of any kind, 7 Hearts damage will be dealt to the player. The duration or strength of the speed boost depends on the flight duration of the firework rocket.
Ingredients: Fishing Rod and Carrot. Description: A carrot on a stick is an item that can be used to control saddled pigs. The carrot must be placed at a diagonal below the fishing rod. It is possible to craft a carrot on a stick without a crafting table.
To use a carrot on a stick, the player must first saddle a pig. The pig will then move in the direction that the carrot on a stick points to. Also, if the player holds a carrot on a stick, all pigs will follow the player.
To make the pig run faster, the player can press use while holding the carrot on a stick. This is called “boosting.” Each boost costs 7 durability. If the carrot on a stick has less than 7 durability, the boost cannot be used. After a boost is used, the player may switch to another item while retaining the boost. If the carrot on a stick’s durability is depleted, it turns back into a fishing rod.
Ingredients: Sticks and Leather. Description: An item frame is an entity (block in Bedrock Edition) that displays the item or block that is inside it.
An empty item frame can be broken simply by punching it. If the item frame contains an item, punching it will drop the item leaving the frame on the wall.
Because item frames are entities, they can be broken in Adventure mode.
An item frame generates in the treasure room of end ships, above the shulker that guards the treasure. It holds a pair of elytra.
Item frames can be placed on cactus blocks, pressure plates, fences, trees, slabs, cobblestone walls, chests, doors, and all solid blocks. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.